Projectile Motion Calculator (Velocity, Angle, Time)
From initial speed, launch angle, and elapsed time, find the position (x, y) and velocity at that instant, with a trajectory sketch.
Input
Enter the initial speed, launch angle, and elapsed time to compute the position and velocity at that instant. Air resistance is ignored.
Speed at the moment of launch, in meters per second
Angle above the horizontal, in degrees
Time elapsed since launch, in seconds
Uses standard gravity g = 9.80665 m/s² for the acceleration.
Result
Position (x, y) at 1.5 s
(21.213203, 10.180722)
Values in meters, measured from the launch point
Speed
14.153531 m/s
Height y
10.180722 m
Horizontal velocity vx
14.142136 m/s
Vertical velocity vy
-0.567839 m/s
Velocity direction
-2.299323 deg
Peak height
10.197162 m
x = v0 cosθ · t, y = v0 sinθ · t − (1/2) g t², vx = v0 cosθ, vy = v0 sinθ − g t. Air resistance is not considered.
How it works
- The launch point is the origin (0, 0) and air resistance is ignored, modeling ideal projectile motion. Gravity uses standard gravity g = 9.80665 m/s² directed downward.
- At the entered elapsed time t, the position is x = v0 cosθ · t horizontally and y = v0 sinθ · t − (1/2) g t² vertically, where θ is the launch angle.
- Velocity components are horizontal velocity vx = v0 cosθ (constant) and vertical velocity vy = v0 sinθ − g t. Speed is the square root of the sum of their squares, and the direction is given as an angle from the horizontal.
- The reference peak height is ymax = (v0 sinθ)² / (2g) and the time to apex is v0 sinθ / g. When the launch angle is horizontal or below, no rise occurs, so the peak height equals the launch height (0).
- A negative y means the object is below the launch point at that instant. Air resistance, terrain, and spin are not considered.
Reviews
Tell us what you think of this calculator.
Write a review
- Home
Projectile Motion Calculator (Velocity, Angle, Time)